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17
September 2020
The opening of the ICIF VR technology shows the days of our lives of reform and opening up
Yesterday, the 13th China Beijing International Cultural and Creative Industry Expo (hereinafter referred to as "ICIF") opened in Beijing. In the main exhibition venue-China International Exhibition Center, there are 20 special exhibition areas such as Beijing-Tianjin-Hebei Cultural Collaborative Development Zone, which display the ancient historical and cultural scenes of Beijing-Tianjin-Hebei by using the collected documents. At the same time, Beijing's central axis culture has been well displayed through VR and other high technologies. This fair will last until the 28th, with nearly 100 events in six categories, including exhibitions, promotion transactions, forum meetings, sub-venues and creative experiences. From 9: 00 am every day from October 25 th to 28 th, the audience can rely on the validity
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17
September 2020
《Vader Immortal》
The brand-new Oculus Quest was announced at Oculus Connect 5 held in San Jose, which is an integrated virtual reality system that uses six degrees of freedom and a touch controller to provide a completely immersive experience. It is expected to meet consumers next spring, and the price is $399. Developers can now use unreal engine 4 to start building high-quality games and applications for Oculus Quest. Oculus Quest will include popular unreal Rift games, such as Moss and Mechanical Reloading. In addition, ILMxLAB
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17
September 2020
Unreal engine helps medical research by going up one flight of stairs
I have the honor to witness the excellent application of unreal engine in all walks of life, but everyone who knows me knows that what really opened my eyes was a case in Manchester, England. Imagine what it would be like to use the function of unreal engine to greatly improve and save lives, to contribute to the research and development of treatment programs for patients or drug abusers, and to make people suffering from diseases live in a better world. That's the mission of C4X Discovery. C4X Discovery uses the same technology we used to develop Fortress Night video game, aiming to pass the digital world
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17
September 2020
Real-time collaboration in VR brings disruptive changes to the design field
Collaboration among engineers, designers and customers is an important link in the process of product design. If these people live in many places or even in different continents, the company will use file sharing and video conferencing to carry out remote collaboration. Although these tools are very useful, they can't replace the on-site meetings attended by all parties in person. The two companies have taken a big step forward in promoting remote collaboration, and achieved the collaboration effect that was only possible when everyone was in the same room. The combination of virtual reality headsets and real-time rendering will turn the future into reality, and engineers and designers who are far away can live in the same virtual environment
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17
September 2020
Behind the scenes story: feet moving in VR mode
3dRudder is a VR motion controller controlled by both feet. In VR mode, you can control the scene with both feet while sitting, and free your hands to select, customize or move objects. When we test UE4 plug-ins in various VR projects, including three mobile types supported by 3dRudder in VR and non-VR games (walk/run; Hover; Flying), we started to use unreal engine's VR mode. So we immediately thought that we could integrate this plug-in into the editor, and provide an innovative way of scene manipulation, which would further enhance the value of this excellent tool. Currently, V.
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17
September 2020
VRWhat exactly is it used for?
VR(Virtual Reality) is created by Jaron Lanier, the founder of VPL Company in the United States, to provide users with the simulation of visual, auditory, tactile and other senses, so that users can feel as if they were living in their own environment. Engaged in many industries, such as video editing, vr video production, later stage, and vr game development. Many shopping malls have VR experience machines, which are very popular now, but the technology is not mature enough. It mainly includes simulation environment, perception, natural skills and sensing equipment. The simulation environment is made up of computers
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17
September 2020
Zayden Wright
This may sound impossible, but with the help of the Wishing Foundation Georgia Branch and TRICK 3D, the seven-year-old space explorer in Georgia "launched into space" in virtual reality (VR) and flew to Saturn. Unreal+Engine%2FblogAssets%2F2017%2FNOVEMBER+2017%2FZayden's+Wish%2F770_ZaydenMAW_2-770x433-4f9fa08f37962b044d5b109ad0bb30fedfae9d22.jpg Zayden Wright was diagnosed with congenital heart disease two days after his birth. For this reason, he underwent 38 echocardiography tests, 6 cardiac catheterization and 4 open heart operations. But all kinds of hardships did not stop the young astronaut's "whimsy". His ideas are really unconstrained. When the Georgia Branch of Wishing Foundation contacted Zayden and asked him what he wanted most in the world, he replied that he hoped to fly to outer space and visit Saturn in a red rocket. In order to realize this seemingly impossible wish, the Wishing Foundation Georgia Branch found TRICK 3D, which is headed by Chad Eikhoff, director and producer of "The Elf on the Shelf: An Elf's Story". TRICK 3D is a high-tech creative studio, which is mainly for enterprises and entertainment industry, creating imaginative immersive content. These outstanding abilities, coupled with Eikhoff's enthusiasm for creating creative children's content, make this studio the best choice to solve creative and technical problems and satisfy Zayden's wishes. The creative vision of this wish was set by Zayden himself. The seven-year-old boy vividly described in detail that his rocket was red, with countless stars, and met friendly green creatures. He greeted him with "Bee Bo! Bee Bo!” Director Chad Eikhoff referred to his description and began to turn Zayden's wish into reality with TRICK 3D's production team. "Zayden's unconstrained imagination drives the team to create a new production process to meet this challenge." Eikhoff said, "TRICK 3D team challenged the limits of unreal engine 4 and other advanced tools, and created a movie-like feeling for this wish. “ TRICK 3D team realized a lot of iterative development by using unreal engine 4, which helped them integrate the existing CG animation skills into the real-time immersive process. For example, unreal engine 4 enables the team to build a process to continuously evaluate animation in the virtual experience of VR full rendering. "As a director, compared with the preview and preview in the standard CG animation process, it is a major advantage to be able to observe the final scene at all times." Eikhoff said. Joining the technical and creative team of "Zayden Wish" are LeRoy Chiao, a former NASA astronaut, and volunteer teams from organizations such as Wishing Foundation Georgia and dobbins Air Force Base. These volunteers are affectionately known as "Zayden Squadron". It was their cooperation that enabled Zayden's VR to ascend into space and embark on a fantastic adventure. On May 1st, Zayden was launched from dobbins Air Force Base in marietta, Georgia, and flew to Saturn. To further prove Zayden's wish power, the Wishing Foundation recently awarded Georgia Branch and TRICK 3D the "Most Creative Wish of the Year" award, which recognized their breakthrough creative implementation, and "Zayden's Wish" was praised by the people of the whole country. This may sound impossible, but with the help of the Wishing Foundation Georgia Branch and TRICK 3D, the seven-year-old space explorer in Georgia "launched into space" in virtual reality (VR) and flew to Saturn. Zayden Wright was diagnosed with congenital heart disease two days after his birth. For this reason, he underwent 38 echocardiography tests, 6 cardiac catheterization and 4 open heart operations. But all kinds of hardships did not stop the young astronaut's "whimsy". His ideas are really unconstrained. When the wishing foundation Georgia branch contacted Zay,
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17
September 2020
Unreal Studio
HNTB has more than 100 years of experience in infrastructure solutions and has offices in 25 countries. However, HNTB still maintains keen insight and keeps up with the trend of the times. Their visualization department is responsible for creating art works to help the company win projects. In the past five years, they have used 3ds Max and V-Ray for rendering, but with the progress of technology, the pressure to complete more projects in a shorter time is increasing day by day, and they think they need to find new solutions. Sometimes it takes us five days to render an animation. "HNTB's VR/interactive 3D team is negative
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